MeshBlend - A plugin for blending meshes, landscapes, etc in Unreal

Just a quick question that might be not the intended usecase: Could this be used as an “RVT alternative”, because as far as I can tell there is no other way to blend color between two meshes. My usecase would be a platform mesh (like a floating island) that has grass meshes on top of it, where the grass meshes would get their color from the texture of the top of the platform.

Could this be viable via this (maybe with pushing parameters to the exteme) ?