# Mesh wont move along spline

**URL:** <https://forums.unrealengine.com/t/mesh-wont-move-along-spline/2293437>\
**Category:** Getting Started & Setup\
**Tags:** unreal-engine, question\
**Created:** [January 20, 2025, 3:09pm UTC](https://forums.unrealengine.com/t/mesh-wont-move-along-spline/2293437 "2025-01-20T15:09:52Z")\
**Posts on this page:** 1\
**Showing post:** 6

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**Author:** ![Everynone](https://d1ap1mz92jnks1.cloudfront.net/user_avatar/forums.unrealengine.com/everynone/32/1135017_2.png) [@Everynone](https://forums.unrealengine.com/u/Everynone)\
**Post date:** [January 20, 2025, 3:40pm UTC](https://forums.unrealengine.com/t/mesh-wont-move-along-spline/2293437/6 "2025-01-20T15:40:37Z")

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> [@DarkPhilosophy](#):
>
> Speed is on 0.

As you can imagine, multiplying by 0 can only go one way…

* * *

> Youtube shows how to move along spline and thats it.

So where is the rest of the script? How do you actually move the actors? Focus on 1 thing at a time, make them move, worry about stopping later.

* * *

Here’s an example:

> [@Move multiple actors along spline](https://forums.unrealengine.com/t/move-multiple-actors-along-spline/437200/7):
>
> Here’s a simplified (compared to yours) script I’d use were I to push numerous actors along a spline: [[Image from Gyazo]](https://gyazo.com/cc07a1a805a8c28391c561dbac6e5380) Essentially, each car stores an offset. We animate another spline offset using a timeline, add both, and reposition the car. An optional Modulo wraps the value so we get perpetual motion.

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