Mesh warps when i try to rig in rig control

Brought my mesh over from blender, i have checked the weights. It poses fine in the engine but if i try and add a basic ik the knee loop da loops… i have re imported built new little test skeleton and always the same result, not sure how to fix or where to start… would super appreciate some pointers :slight_smile:

Sounds like you might just not be finished setting up the node. Did you

  • set the correct effector and pole vector
  • set the correct pole vector kind
  • adjust the primary and secondary axes?

A screenshot of the fully expanded IK node would be very helpful along with a screenshot of the character that shows the axes on the bones and the locations of the rig controls (you’re using Control Rig, right?).