# Mesh/Texture/Particle Blurry when pausing the game/editor/particle Simulation

**URL:** <https://forums.unrealengine.com/t/mesh-texture-particle-blurry-when-pausing-the-game-editor-particle-simulation/1194213>\
**Category:** Asset Creation\
**Tags:** blurry, particle-systems, unreal-engine, particle, Rendering, question\
**Created:** [June 9, 2023, 7:18pm UTC](https://forums.unrealengine.com/t/mesh-texture-particle-blurry-when-pausing-the-game-editor-particle-simulation/1194213 "2023-06-09T19:18:13Z")\
**Posts on this page:** 1\
**Page:** 1

<div class="post-metadata">

**Author:** ![MondRubberduck](https://d1ap1mz92jnks1.cloudfront.net/user_avatar/forums.unrealengine.com/mondrubberduck/32/479670_2.png) [@MondRubberduck](https://forums.unrealengine.com/u/MondRubberduck)\
**Post date:** [June 9, 2023, 7:18pm UTC](https://forums.unrealengine.com/t/mesh-texture-particle-blurry-when-pausing-the-game-editor-particle-simulation/1194213/1 "2023-06-09T19:18:13Z")

</div>

Hey guys!

I have a particle simulation that spits out planes with an image on it. I have the Sim in a Sequencer to trigger/stop and rewind it on button press. But as soon as I stop the images on the cards get totally unreadable, blurry and flickery.

Pauseed Sim:

 ![Snippet_1](https://d3kjluh73b9h9o.cloudfront.net/original/4X/8/d/a/8da935944be4f2193e3702d4b04f3614c6d0a2e9.png)

Paused Sim zoom:

 ![Snippet_2](https://d3kjluh73b9h9o.cloudfront.net/original/4X/4/d/8/4d88e74002092be8b1fa064f67f17a5159f1f668.png)

What it is supposed to be. Went closer to the card.

 ![SDnippet_3](https://d3kjluh73b9h9o.cloudfront.net/original/4X/b/9/6/b96f9f9c36b75db8b4bf64c6384fde4b1436f56d.png)

It is essential tat these Images are readable (it´s not gonna stay jim carry haha)  
Motion Blur is turned off, Settings in editor Maxed, and I tried all of the Anti Aliasing Methods it still is blurry and ghost´y as hell.

Since they get clearer as I move closer… what could it be? Is there a setting that I am missing?
