I have a skeletal mesh rigged to the default UE4 Mannequin skeleton (from the RifleAnimsetPro on the Marketplace). When I open the skeletal mesh, I can view the mesh animating just fine
If I create an animation blueprint using this skeleton, I can view animations on the default SK_Mannequin without issue.
However if I switch the preview mesh to my imported skeletal mesh, I only get the reference pose. What is wrong with my skeletal mesh?
If someone could point me in the right direction it would be greatly appreciated!