Mesh rotation according to player position

Hi, I have a mesh in the centre of a room and I want make it rotate according to the position of the player, so that “it always looks through me”. How can I do this?

You can do that using the Find Look At Rotation node from the mesh to the player and applying that rotation to your mesh.

Here is the reference to the node:

Here is a good explanation of how it works: Find look at rotation understanding. How it works? - Blueprint - Unreal Engine Forums