Mesh resets rotation on itself when respawning in standalone

So far, based on the tests we conducted today, we played around 200 rounds and we weren’t able to see the bug again after I changed a couple things. We are using 8 child class characters that inherit from the parent class, earlier I had it setup so the parent classes transform Z rotation was set to -90. I changed it so the that everything is set to 0, and (in the parent bp’s eventgraph) on event begin play I set the meshes relative rotations z value to be -90.

A relatively simple fix, I’m still kinda skeptical that we wont run into the issue again, but so far it seems to fix the issue.

-SamuelB