# Mesh Particle Angle Based On Acceleration?

**URL:** <https://forums.unrealengine.com/t/mesh-particle-angle-based-on-acceleration/379586>\
**Category:** FX\
**Tags:** swarm, unreal-engine, question\
**Created:** [December 18, 2016, 7:49pm UTC](https://forums.unrealengine.com/t/mesh-particle-angle-based-on-acceleration/379586 "2016-12-18T19:49:42Z")\
**Posts on this page:** 2\
**Page:** 1

<div class="post-metadata">

**Author:** ![lennysunreal](https://d1ap1mz92jnks1.cloudfront.net/user_avatar/forums.unrealengine.com/lennysunreal/32/984341_2.png) [@lennysunreal](https://forums.unrealengine.com/u/lennysunreal)\
**Post date:** [December 18, 2016, 7:49pm UTC](https://forums.unrealengine.com/t/mesh-particle-angle-based-on-acceleration/379586/1 "2016-12-18T19:49:42Z")

</div>

Heyo ^\_^;  
I have a particle system that is emitting mesh particles. I am trying to get them to angle themselves along their current acceleration or velocity vector. Any ideas on how I might do this? I was thinking I might also just have and actor following the particles location then have the actor orient itself based on the particles acceleration or velocity. Basically I’m trying to make a swarm and trying to come up with the best way to go about it. Any help is very appreciated.

---

<div class="post-metadata">

**Author:** ![Cghow](https://d1ap1mz92jnks1.cloudfront.net/user_avatar/forums.unrealengine.com/cghow/32/1212725_2.png) [@Cghow](https://forums.unrealengine.com/u/Cghow)\
**Post date:** [August 27, 2024, 5:57am UTC](https://forums.unrealengine.com/t/mesh-particle-angle-based-on-acceleration/379586/2 "2024-08-27T05:57:54Z")

</div>

here is how to align mesh particle with velocity, there are also other ways that i have covered in my youtube videos. [Niagara particle direction issue. - #2 by Cghow](https://forums.unrealengine.com/t/niagara-particle-direction-issue/1988183/2)
