Mesh Paint Mode for UEFN ?

I had the same issue, and found the solution in this video: Vertex Painting | Community tutorial
in short, you need to link all the materials to the “MakeMaterialAttributes” node and connect them into a MatLayerBlend_Standard with the Channel you want to paint on (in the screenshot is red), link everything into your materials node, make sure the “use Material Attribute” node is ticked