# mesh not cast shadow by default

**URL:** <https://forums.unrealengine.com/t/mesh-not-cast-shadow-by-default/487722>\
**Category:** Rendering\
**Tags:** shadow, cast-shadow, unreal-engine, question\
**Created:** [August 20, 2021, 11:00am UTC](https://forums.unrealengine.com/t/mesh-not-cast-shadow-by-default/487722 "2021-08-20T11:00:26Z")\
**Posts on this page:** 5\
**Page:** 1

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**Author:** ![chichiFregiLover](https://d3kjluh73b9h9o.cloudfront.net/original/4X/2/8/5/28502927f1d97ba1051b3b47ccfe17233bf41ef0.png) [@chichiFregiLover](https://forums.unrealengine.com/u/chichiFregiLover)\
**Post date:** [August 20, 2021, 11:00am UTC](https://forums.unrealengine.com/t/mesh-not-cast-shadow-by-default/487722/1 "2021-08-20T11:00:26Z")

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Hello, i’m trying to know if you can turn meshes cast shadow off by default. i can’t find anything related into the mesh details. i found out that once the mesh had been placed, and is into the outliner (world) you can turn it off. but you have to do it for all the similar placed meshes each time. This is why i’d like an option where you can do this directly into the mesh properties (once for all)

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**Author:** ![Lososin](https://d3kjluh73b9h9o.cloudfront.net/original/4X/2/8/5/28502927f1d97ba1051b3b47ccfe17233bf41ef0.png) [@Lososin](https://forums.unrealengine.com/u/Lososin)\
**Post date:** [August 20, 2021, 12:22pm UTC](https://forums.unrealengine.com/t/mesh-not-cast-shadow-by-default/487722/2 "2021-08-20T12:22:35Z")

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You can use Blueprint for this or turn off shadows per material in the “Lod Section” in Static Mesh Editor window

![346791-screenshot-2021-08-20-152216.png](https://d3kjluh73b9h9o.cloudfront.net/original/4X/1/0/d/10d35ae7a594832be84bdffd75685df88f52572b.png)

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**Author:** ![Everynone](https://d1ap1mz92jnks1.cloudfront.net/user_avatar/forums.unrealengine.com/everynone/32/1135017_2.png) [@Everynone](https://forums.unrealengine.com/u/Everynone)\
**Post date:** [August 20, 2021, 1:01pm UTC](https://forums.unrealengine.com/t/mesh-not-cast-shadow-by-default/487722/3 "2021-08-20T13:01:48Z")

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Run a BUW to turn them all off in one go:

 ![346794-screenshot-1.png](https://d3kjluh73b9h9o.cloudfront.net/original/4X/7/0/c/70c9b11db43fd41a26d474aac32a8eee2b7e970b.png)

[![Image from Gyazo](https://d3kjluh73b9h9o.cloudfront.net/original/4X/6/c/7/6c79ce4eb113ab03da262ff8fb94e7a6e30d4b44.gif)](https://gyazo.com/ada2bc0ff2428143e80638d0d569f323)

Or you could set it to toggle…

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**Author:** ![chichiFregiLover](https://d3kjluh73b9h9o.cloudfront.net/original/4X/2/8/5/28502927f1d97ba1051b3b47ccfe17233bf41ef0.png) [@chichiFregiLover](https://forums.unrealengine.com/u/chichiFregiLover)\
**Post date:** [August 23, 2021, 9:35pm UTC](https://forums.unrealengine.com/t/mesh-not-cast-shadow-by-default/487722/4 "2021-08-23T21:35:18Z")

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neat, Thank you guys.

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**Author:** ![Mobiusone2029](https://d3kjluh73b9h9o.cloudfront.net/original/4X/2/8/5/28502927f1d97ba1051b3b47ccfe17233bf41ef0.png) [@Mobiusone2029](https://forums.unrealengine.com/u/Mobiusone2029)\
**Post date:** [December 29, 2023, 7:48am UTC](https://forums.unrealengine.com/t/mesh-not-cast-shadow-by-default/487722/5 "2023-12-29T07:48:28Z")

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A few years later. But changing the “shader type” of the material fixed it for me!!!
