# Mesh is acting strange in animation sequence

**URL:** <https://forums.unrealengine.com/t/mesh-is-acting-strange-in-animation-sequence/448236>\
**Category:** Character & Animation\
**Tags:** mesh-import, unreal-engine, question\
**Created:** [May 2, 2019, 10:49am UTC](https://forums.unrealengine.com/t/mesh-is-acting-strange-in-animation-sequence/448236 "2019-05-02T10:49:00Z")\
**Posts on this page:** 2\
**Page:** 1

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**Author:** ![GunDeathBlood](https://d3kjluh73b9h9o.cloudfront.net/original/4X/2/8/5/28502927f1d97ba1051b3b47ccfe17233bf41ef0.png) [@GunDeathBlood](https://forums.unrealengine.com/u/GunDeathBlood)\
**Post date:** [May 2, 2019, 10:49am UTC](https://forums.unrealengine.com/t/mesh-is-acting-strange-in-animation-sequence/448236/1 "2019-05-02T10:49:00Z")

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I have converted other source to fbx using blender and imported it to UE4

imported data is consisted with Amateur+Mesh in blender

After retargeting every bones, and applied animation

and the result is below.

 ![275748-20190502-184352949-1.jpg](https://d3kjluh73b9h9o.cloudfront.net/original/4X/5/0/e/50ebd0d4ea8fa6198f5ffbdc148f57f26f9d2262.jpeg)

some parts get abnormally stretched and don`t know why

have checked bone name mapping again, but seems fine

what is the cause of this error and how to fix it?

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**Author:** ![event2027](https://d3kjluh73b9h9o.cloudfront.net/original/4X/2/8/5/28502927f1d97ba1051b3b47ccfe17233bf41ef0.png) [@event2027](https://forums.unrealengine.com/u/event2027)\
**Post date:** [May 7, 2019, 11:00am UTC](https://forums.unrealengine.com/t/mesh-is-acting-strange-in-animation-sequence/448236/2 "2019-05-07T11:00:53Z")

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What happens when you load animation with mesh and skeleton icluded?
