mesh imports perpendicular

Hi-

My site has a metal roof which led to a giant hole in the mesh. It was brought into Instant Meshes, then I rebuilt the roof in rhino, and then exported and created my UVs in Blender, then imported back to RC.

upon import, using .rcinfo or not, the mesh shows up perpendicular. Wishgranter had mentioned Blender creating bad UV’s, so I thought that may be the issue. I have tried importing and exporting the .obj in Maya, max, zbrush, blender (again), 3d coat, rhino (again) etc. but it always looks the same.

Is there a transform control hidden in .obj that i do not know about? i’ve tried exporting with the obj ‘y’ and ‘z’ revered/not reversed. no matter what i do, it always shows up like this. One time, it did import on the correct plane, but it was only the top 1/4 of the model. it’s almost as though there’s a boundary mask.

SNAG-8887-001.jpg

SNAG-8888-001.jpg

Hi Luke
did you use any unit conversion ? because it looks like the model is in a different size…
Can you send me the OBJ for inspection ( size + orientation ) ? best if you can include the original reconstructed model, even as 1 mil poly. Send it to milos.lukac@capturingreality.com

Hi Wishgranter -

Thank you for your response, I will gladly send those files to you.

No, I haven’t changed the scale and do not move the model besides changing the X axis on import. Basically, if i import the RC .obj into a program and then export a new .obj, the result is what you have seen. If I bring the RC model into instant meshes and then bring that obj in to RC, it is ok. take it in and out of zbrush, etc - perpendicular. Since posting earlier, I have brought the same untouched model into all the major modelling programs and did export tests and always get the same result.

This alignment model is the combination of five other components/reconstruction regions. If I bring the model into any of the other five components, it imports on the correct plane, but at the wrong scale, which is correct.