# Mesh has 8 materials, only makes 1 slot at import

**URL:** <https://forums.unrealengine.com/t/mesh-has-8-materials-only-makes-1-slot-at-import/463213>\
**Category:** Rendering\
**Tags:** mesh-import, settings, unreal-engine, import-fbx, question\
**Created:** [April 2, 2020, 4:17pm UTC](https://forums.unrealengine.com/t/mesh-has-8-materials-only-makes-1-slot-at-import/463213 "2020-04-02T16:17:35Z")\
**Posts on this page:** 2\
**Page:** 1

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**Author:** ![Mr.Olgoth](https://d3kjluh73b9h9o.cloudfront.net/original/4X/2/8/5/28502927f1d97ba1051b3b47ccfe17233bf41ef0.png) [@Mr.Olgoth](https://forums.unrealengine.com/u/Mr.Olgoth)\
**Post date:** [April 2, 2020, 4:17pm UTC](https://forums.unrealengine.com/t/mesh-has-8-materials-only-makes-1-slot-at-import/463213/1 "2020-04-02T16:17:35Z")

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Hello lads, **Im using 4.23.1** :

-Working a mesh in **.obj** format

-Reimport the mesh as I make changes to it, everything working fine

-Last time **I reimport I clicked something** I dont know what

-Now **all meshes** that I import **make 1 material slot** for the entire mesh **instead of the ones I set up**

-Searching and **tweaking the import settings without results**

-Somehow search in the internet, couldnt find anything

-Re-making the entire project is not an option

**Gentlemen, any clues?**

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**Author:** ![DDemon](https://d3kjluh73b9h9o.cloudfront.net/original/4X/2/8/5/28502927f1d97ba1051b3b47ccfe17233bf41ef0.png) [@DDemon](https://forums.unrealengine.com/u/DDemon)\
**Post date:** [April 19, 2020, 6:05am UTC](https://forums.unrealengine.com/t/mesh-has-8-materials-only-makes-1-slot-at-import/463213/2 "2020-04-19T06:05:20Z")

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Have you tried not working with .obj if I remember correctly Wavefront loses a lot of information on export such as rotation materials relative location etc… FBX is your best bet.
