Thanks for your answer! Rebuilding the light sadly doesn’t solve the problem.
A little update to the issue however is that I have noticed that everything I export from Maya gets this error in Unreal.
I’ve uploaded a exported fbx here: Box
If anyone would want to try it out and see if it creates the same problem for you, it’d be much appreciated!
I also attached the exporting maya options that I settled on but still isn’t working.