probably not the right place to post this, but here goes.
So I know how to fix normals with recalculation n all but the normals in Blender are already correct!
I’ve tried CTRL+N to recalculate normals and I’ve tried clearing Custom Split Normals, I don’t know why blender is showing me an incorrect face orientation. I’ve tried exporting to UE4 and Substance Painter but both are showing my face as inverted