Hi Community,
I am sorry if it is a noob question but wondering if there was a way to get the mesh distance field textures size for each mesh and/or the entire level listed in Unreal 5. I can see the texture size for a mesh if I double-click on it but its very time consuming to check all asset one by one. I tried r.AOListMeshDistanceFields in the console but it didnt list anything in the Output Log. Are these volume textures streamed? Do they count towards to your streaming pool size?
Thanks in advance for your help!