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Mesh Distance Field Generation

Hi everyone,

after importing my scene from Maya by fbx into UE5 i noticed that there are no Mesh Distance Fields generated and obviously the lighting looked like ■■■■.
It mostly gets fixed by telling UE to create it for each object. As I have about 500 objects thats not very handy :slight_smile:
Shouldnt UE create them automatically after importing the meshes? Is there a work around or am i missing something?
Thank you for help