Mesh component not moving but default pawn is?

Hi all,
I am currently trying to build a default pawn that can move forward automatically in the world. When the default pawn spawns, the mesh component is stationary but the stars in front of the spawn are being picked up, indicating that the pawn is overlapping with the stars. It’s like the default pawn is moving but the mesh isn’t. However, it is worth mentioning that this is when I have simulate physics enabled on my mesh component, when it is disabled, the mesh moves perfectly alright. However, I want simulate physics enabled because it allows gravity to affect my default pawn, which is what I want to happen. I have a few photos to help explain this.