As well as coding, I’ve been dabbling in 3D modeling with Blender. Character modeling for games has been a toughie for me, but I’ve been learning here and there. However, I have been using tris in some areas to close loops since games aren’t as powerful as movies. Everyone I’ve talked to says my work looks fine, but a fellow game modeler says I shouldn’t use tris at all. My predicament is that it’s not a person I’m modeling, but a cartoon/anime character, where the anatomy of the face realistically makes no sense. With tris I’ve been able to model such a face while keeping the movable areas supposedly unhindered.
I’d like your thoughts on this: