# Mesh Collision Physics Static

**URL:** <https://forums.unrealengine.com/t/mesh-collision-physics-static/383038>\
**Category:** World Creation\
**Tags:** collision-meshes, physics-objects, unreal-engine, question\
**Created:** [January 26, 2017, 4:31pm UTC](https://forums.unrealengine.com/t/mesh-collision-physics-static/383038 "2017-01-26T16:31:42Z")\
**Posts on this page:** 3\
**Page:** 1

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**Author:** ![DeOceanPirate](https://d3kjluh73b9h9o.cloudfront.net/original/4X/2/8/5/28502927f1d97ba1051b3b47ccfe17233bf41ef0.png) [@DeOceanPirate](https://forums.unrealengine.com/u/DeOceanPirate)\
**Post date:** [January 26, 2017, 4:31pm UTC](https://forums.unrealengine.com/t/mesh-collision-physics-static/383038/1 "2017-01-26T16:31:42Z")

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How do I set the collision up for a general wall, it has pieces that are above the walk-able path i.e. a pillar, and because of this I can not access the wall unless I jump higher than the pillars, and thus walk above the main platform. I want the collision to only apply to the actual face of the mesh not like a huge box that covers everything.

 ![123678-mesh.jpg](https://d3kjluh73b9h9o.cloudfront.net/original/4X/a/6/c/a6c55b6187d11df9e93b827a4eab98ad50e22b35.jpeg)

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**Author:** ![homembarata](https://d3kjluh73b9h9o.cloudfront.net/original/4X/2/8/5/28502927f1d97ba1051b3b47ccfe17233bf41ef0.png) [@homembarata](https://forums.unrealengine.com/u/homembarata)\
**Post date:** [January 26, 2017, 4:39pm UTC](https://forums.unrealengine.com/t/mesh-collision-physics-static/383038/2 "2017-01-26T16:39:56Z")

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In the Mesh view , in the Details panel, change the collision complexity to “Use Complex Collision as Simple” and the collision should adapt to your mesh form.

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**Author:** ![DeOceanPirate](https://d3kjluh73b9h9o.cloudfront.net/original/4X/2/8/5/28502927f1d97ba1051b3b47ccfe17233bf41ef0.png) [@DeOceanPirate](https://forums.unrealengine.com/u/DeOceanPirate)\
**Post date:** [January 29, 2017, 10:40pm UTC](https://forums.unrealengine.com/t/mesh-collision-physics-static/383038/3 "2017-01-29T22:40:55Z")

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Thank you this solved it, as for AI Characters how would I do that collision? they have a collision box too, I want it to be for their standard shape but nothing dodgy.
