# Mesh Collision or Collision Component?

**URL:** <https://forums.unrealengine.com/t/mesh-collision-or-collision-component/395036>\
**Category:** World Creation\
**Tags:** collider, unreal-engine, component, Physics, Collision, question\
**Created:** [May 30, 2017, 11:45am UTC](https://forums.unrealengine.com/t/mesh-collision-or-collision-component/395036 "2017-05-30T11:45:02Z")\
**Posts on this page:** 3\
**Page:** 1

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**Author:** ![marianomdq](https://d3kjluh73b9h9o.cloudfront.net/original/4X/2/8/5/28502927f1d97ba1051b3b47ccfe17233bf41ef0.png) [@marianomdq](https://forums.unrealengine.com/u/marianomdq)\
**Post date:** [May 30, 2017, 11:45am UTC](https://forums.unrealengine.com/t/mesh-collision-or-collision-component/395036/1 "2017-05-30T11:45:02Z")

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Hi.

Well, I was just wondering this:

What are the benefits and drawbacks of using a **Mesh for collision** versus a **Sphere/Box/Capsule Collision Component** separated from the Mesh?

Example:

![139742-mesh+vs+component+collision.jpg](https://d3kjluh73b9h9o.cloudfront.net/original/4X/f/1/a/f1a9fa12eba962770e2f45050f17ecf5e5be4c70.jpeg)

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**Author:** ![Reuben\_Ward](https://d3kjluh73b9h9o.cloudfront.net/original/4X/2/8/5/28502927f1d97ba1051b3b47ccfe17233bf41ef0.png) [@Reuben\_Ward](https://forums.unrealengine.com/u/Reuben_Ward)\
**Post date:** [June 3, 2017, 4:03pm UTC](https://forums.unrealengine.com/t/mesh-collision-or-collision-component/395036/2 "2017-06-03T16:03:02Z")

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Collision components are generally going to be a lot cheaper than detecting collision for the actual player mesh. You’ll also be able to handle all collision based logic with that 1 component which is arguably tidier. Both options should work okay, although i’d personally go with the collision and mesh components seperately.

Hope this helps! Mark this as answered if I helped, and leave a comment if theres anything else you need 🙂

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**Author:** ![KingKono](https://d3kjluh73b9h9o.cloudfront.net/original/4X/2/8/5/28502927f1d97ba1051b3b47ccfe17233bf41ef0.png) [@KingKono](https://forums.unrealengine.com/u/KingKono)\
**Post date:** [July 22, 2021, 11:45pm UTC](https://forums.unrealengine.com/t/mesh-collision-or-collision-component/395036/3 "2021-07-22T23:45:29Z")

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What did you mean by going with collision and mesh components separately?
