So I built the lighting for two different maps. One only had a few meshes in it (lighting test map), the other had a lot more (actual game map). The Lightmass settings for both maps are the same.
The same mesh casts a very detailed shadow in the lighting test map but casts a blocky shadow in the game map. Both meshes have the same light settings.
I don’t know what is causing this nor do I know how to fix this. Can someone help me?