Mesh becomes darker when zoomed out

Hello there @malik_217!

That’s a strange effect you are encountering, yet similar problems have popped up in other threads around the community. Let’s check possible methods to fix it:

  • As a first step, to rule out pre-existing elements on your system, please update your OS to the latest version, and update your video drivers to the Developer version (pick the “Clean Install” option if available)

  • Test by turning off “Cast Shadows” in your Directional Lights

  • If your skylight has mobility enabled, change it stationary

  • Disable Nanite on the affected mesh to test how lighting behaves

  • Force LOD 0 on the affected mesh, preventing LOD transitions during render

  • Tweak lumen values in the scene, try the following:

r.Lumen.ScreenTrace.MaxDistance 5000
r.Lumen.ScreenProbeGather.HardwareRayTracing 1

  • Also tweak values for shadows:

r.Shadow.Virtual.Enable 1
r.Shadow.DistanceScale 2
r.Shadow.CSM.TransitionScale 0
r.Shadow.Quality 5
r.Shadow.MaxResolution 2048

  • If you re using Virtual Shadow Maps, disable them, and test with traditional shadows or ray traced shadows instead (do the opposite if your setup’s the other way around)