Hello there @malik_217!
That’s a strange effect you are encountering, yet similar problems have popped up in other threads around the community. Let’s check possible methods to fix it:
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As a first step, to rule out pre-existing elements on your system, please update your OS to the latest version, and update your video drivers to the Developer version (pick the “Clean Install” option if available)
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Test by turning off “Cast Shadows” in your Directional Lights
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If your skylight has mobility enabled, change it stationary
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Disable Nanite on the affected mesh to test how lighting behaves
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Force LOD 0 on the affected mesh, preventing LOD transitions during render
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Tweak lumen values in the scene, try the following:
r.Lumen.ScreenTrace.MaxDistance 5000
r.Lumen.ScreenProbeGather.HardwareRayTracing 1
- Also tweak values for shadows:
r.Shadow.Virtual.Enable 1
r.Shadow.DistanceScale 2
r.Shadow.CSM.TransitionScale 0
r.Shadow.Quality 5
r.Shadow.MaxResolution 2048
- If you re using Virtual Shadow Maps, disable them, and test with traditional shadows or ray traced shadows instead (do the opposite if your setup’s the other way around)