I was just wondering if it would be possible to create a collision system which reads the various polys/verts .etc of a mesh and creates collision based on it. In a similar vein on what Unity can do; Where the collision mesh would literally be a clone of the mesh, I understand this can be unpractical under certain circumstances, but in some it can be very handy. I currently have a rollercoaster in which players can run on. I created the rollercoaster in 3DS max, and the only collision I can do are the simple and sphere collision, which doesn’t cover the rollercoaster realistically and the player constantly falls off due to the collision not being correctly mapped to every part of the rollercoaster.
I might be wrong; But I don’t believe this feature currently exists in the collision options of UE4.
- Ryan S