Thanks a lot, Aya. This actually solved the problem!
BTW, in the version 2.8 and above of Blender, normals can be recalculated by selecting the mesh in edit mode, then go to Mesh (on top) > Normals > Recalculate outside.
Thanks a lot, Aya. This actually solved the problem!
BTW, in the version 2.8 and above of Blender, normals can be recalculated by selecting the mesh in edit mode, then go to Mesh (on top) > Normals > Recalculate outside.