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Merging Actors with negative scale, brakes materials.
Development
Rendering
scale
,
actor
,
question
,
Materials
,
unreal-engine
anonymous_user_e24ca2031
(anonymous_user_e24ca203)
December 18, 2017, 11:15pm
2
anyone? The negative scale changes the material ID of the actor, while all other actors are correct.
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