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Merge skeletal meshes for lighting and shadows
Development
Rendering
merge-actors
,
merge
,
Blueprint
,
question
,
unreal-engine
,
Lighting
,
Shadows
WAII
(WAII)
January 11, 2017, 2:52pm
2
Nevermind,
I solved it myself. “Use Attach Parent Bounds” in the child meshes did the trick.
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