# Merge Actors amplifies normal maps

**URL:** <https://forums.unrealengine.com/t/merge-actors-amplifies-normal-maps/335250>\
**Category:** Asset Creation\
**Tags:** normal-map, merge-actors, wrong, unreal-engine, question\
**Created:** [October 14, 2015, 9:29am UTC](https://forums.unrealengine.com/t/merge-actors-amplifies-normal-maps/335250 "2015-10-14T09:29:02Z")\
**Posts on this page:** 1\
**Page:** 1

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**Author:** ![DennG](https://d3kjluh73b9h9o.cloudfront.net/original/4X/2/8/5/28502927f1d97ba1051b3b47ccfe17233bf41ef0.png) [@DennG](https://forums.unrealengine.com/u/DennG)\
**Post date:** [October 14, 2015, 9:29am UTC](https://forums.unrealengine.com/t/merge-actors-amplifies-normal-maps/335250/1 "2015-10-14T09:29:02Z")

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Hello folks,

I just discovered the exprimental feature “Merge Actors” and tried to merge two meshes and the textures into one.  
Somehow the normal map gets ampflified.  
I’ve attached a screenshot where you can see the difference.

 ![62597-20151014021855.jpg](https://d3kjluh73b9h9o.cloudfront.net/original/4X/e/f/4/ef49b2781fcc20614e9443b027eea239bd3ffc98.jpeg)

I hope somebody could help me with that.  
Thanks in advance.

Best regards  
Dennis
