# Memory Usage Bug

**URL:** <https://forums.unrealengine.com/t/memory-usage-bug/2030247>\
**Category:** Issues and Bug Reporting\
**Tags:** fortnite-creative, unreal-editor-for-fortnite, bug-report, editor, fortnite\
**Created:** [September 20, 2024, 7:16pm UTC](https://forums.unrealengine.com/t/memory-usage-bug/2030247 "2024-09-20T19:16:08Z")\
**Posts on this page:** 1\
**Showing post:** 3

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**Author:** ![Butt3rboiii](https://d1ap1mz92jnks1.cloudfront.net/user_avatar/forums.unrealengine.com/butt3rboiii/32/903110_2.png) [@Butt3rboiii](https://forums.unrealengine.com/u/Butt3rboiii)\
**Post date:** [September 24, 2024, 5:12pm UTC](https://forums.unrealengine.com/t/memory-usage-bug/2030247/3 "2024-09-24T17:12:30Z")

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UPDATE: The calculation came in under budget randomly just before I was about to do a massive deleting spree, I didn’t end up deleting anything & showed up in creator portal. 🤷‍♂️

> The problem may be the same as in this post  
> [Can’t Launch Memory Calculation… - General / Issues and Bug Reporting - Epic Developer Community Forums (unrealengine.com)](https://forums.unrealengine.com/t/cant-launch-memory-calculation/2024584/4)

My issue with the memory calculation is a weird one and it comes and goes.

My memory calculation would run, when complete the memory calculation was under limit but would not show up in creator portal at all.

Even when I restart my computer, same thing. I would just shut it down at that point and come back the next day, then it works perfectly.

> [@Jimbohalo10](#):
>
> In the future textures will need to be Power of 2
> 
> [Power Of 2 Does not work - General / Issues and Bug Reporting - Epic Developer Community Forums (unrealengine.com)](https://forums.unrealengine.com/t/power-of-2-does-not-work/2024339/4)
> 
> HLOD will work better with Power of 2 saving memory
> 
> [FAILED TO BUILD HLODS - Development / Rendering - Epic Developer Community Forums (unrealengine.com)](https://forums.unrealengine.com/t/failed-to-build-hlods/2025451/5)

I never heard of this i’ll have to look into it. Thanks for the info!

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