# Memory Snapshot Actor Attribution 

**URL:** <https://forums.unrealengine.com/t/memory-snapshot-actor-attribution/2852874>\
**Category:** Roadmap\
**Tags:** unreal-engine\
**Created:** [November 9, 2026, 2:49pm UTC](https://forums.unrealengine.com/t/memory-snapshot-actor-attribution/2852874 "2026-11-09T14:49:44Z")\
**Posts on this page:** 1\
**Page:** 1

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**Author:** ![ThomasC\_Epic](https://d1ap1mz92jnks1.cloudfront.net/user_avatar/forums.unrealengine.com/thomasc_epic/32/1203341_2.png) [@ThomasC\_Epic](https://forums.unrealengine.com/u/ThomasC_Epic)\
**Post date:** [November 9, 2026, 2:49pm UTC](https://forums.unrealengine.com/t/memory-snapshot-actor-attribution/2852874/1 "2026-11-09T14:49:44Z")

</div>

### **Status**

None

**Memory snapshots in Unreal Insights report every actor that references a package, directly or indirectly, so the full set of owners for a cost is visible rather than the nearest one on each path.**

The previous resolver stopped at the first actor it found along a reference path, which hid shared ownership. The new one runs faster on a large map and is ON by default, with a console variable to switch back. Memory Insights query rules are also available through a public API.
