memory leaks in pixel streaming(5.21)

I have already reported the bug, and the case number assigned is #00643112. Can you tell me if this issue will be addressed in the upcoming release or a hotfix? Or do you have any workarounds that I can implement in the meantime?

Currently, the ideas I have come up with involve periodically checking the memory usage and restarting the game on the server side if the memory usage reaches a critical level. Alternatively, we could consider increasing the memory capacity on our cloud host.

However, I must admit these solutions feel somewhat ugly. Do you have any other suggestions or recommendations?