# memory leaks in pixel streaming(5.21)

**URL:** <https://forums.unrealengine.com/t/memory-leaks-in-pixel-streaming-5-21/1347280>\
**Category:** Multiplayer & Networking\
**Tags:** unreal-engine, bug-report, question\
**Created:** [October 27, 2023, 1:45am UTC](https://forums.unrealengine.com/t/memory-leaks-in-pixel-streaming-5-21/1347280 "2023-10-27T01:45:09Z")\
**Posts on this page:** 1\
**Showing post:** 17

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**Author:** ![JessicaLiu520](https://d1ap1mz92jnks1.cloudfront.net/user_avatar/forums.unrealengine.com/jessicaliu520/32/767974_2.png) [@JessicaLiu520](https://forums.unrealengine.com/u/JessicaLiu520)\
**Post date:** [November 3, 2023, 9:35am UTC](https://forums.unrealengine.com/t/memory-leaks-in-pixel-streaming-5-21/1347280/17 "2023-11-03T09:35:47Z")

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A solution has been confirmed:

1. Copy the NVCodecs folder from the engine directory to your project’s Plugins folder.
2. Modify the code according to the instructions provided in PR10637 on the Github.
3. Update the information of the NVCodecs plugin, including the friendly name.
4. In your editor, make sure that your version of this plugin is checked.
5. Package your project.

These steps should resolve the memory leak issue.  
But I’m uncertain if this modification is allowed by UE for commercial use.

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