Hello and thanks in advance for any and all assistance.
I’ve watched a few tutorials on implementing a melee system, but, as I need to truly understand the method, I’ve realized I need to start with some theory. Please keep all responses in high level theory mode.
Most systems seem to use Collision Overlap, with the damage and damage type being held by the weapon, and the recipient doing the damage calculations and health reduction.
is this the best theory, or, should the weapon and recipient pass info to a separate function that handles all of the calc and returns values?
Or, is there another way that I haven’t found yet?
Again, thanks in advance.