# Melee damage not working

**URL:** <https://forums.unrealengine.com/t/melee-damage-not-working/323240>\
**Category:** Asset Creation\
**Tags:** apply-damage, unreal-engine, melee, UE4, Blueprint, question\
**Created:** [June 27, 2015, 11:06am UTC](https://forums.unrealengine.com/t/melee-damage-not-working/323240 "2015-06-27T11:06:49Z")\
**Posts on this page:** 1\
**Page:** 1

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**Author:** ![Leofixx](https://d3kjluh73b9h9o.cloudfront.net/original/4X/2/8/5/28502927f1d97ba1051b3b47ccfe17233bf41ef0.png) [@Leofixx](https://forums.unrealengine.com/u/Leofixx)\
**Post date:** [June 27, 2015, 11:06am UTC](https://forums.unrealengine.com/t/melee-damage-not-working/323240/1 "2015-06-27T11:06:49Z")

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I’m trying to make a basic melee attack system for my game, to test it I was trying to make it so that when you left click a capsule will get all overlapping actors and then apply damage to them. The Damage would then trigger a material change in the enemy causing it to flash red. However the enemy does not seem to be receiving any damage and I have no idea why. Here is the blueprint for the attack, [Screenshot - 0746b3f9580e4983a79438a242fa5ca7 - Gyazo](http://gyazo.com/0746b3f9580e4983a79438a242fa5ca7) And here is the blueprint for the damage receive, [Screenshot - f7680dcdc21096ced05f930dbeebc875 - Gyazo](http://gyazo.com/f7680dcdc21096ced05f930dbeebc875). I would appreciate any help 🙂
