Hi guys. I am still trying to work on getting melee to work but I am not going to be creating any models yet and most of the melee tutorials I have found rely on having a model to animate and attaching a volume to that model so when it overlaps it does damage.
However because I am not working with any models and animations how would I go about doing this?
I have one theory that I would like to run by you guys.
Would it be possible to treat melee like you would treat projectile damage? But instead of having a long ranger it has a very very short range? The the projectile only travels about 1 meter from the player before it is destroyed therefor it only deals damage to entities within the range of 1 meter from the player.
I am trying to make a survival type game and the next step I am working on is implementing attacks / using weapons and tools where different tools work on different objects in the world dealing damage based on stats within the weapons and tools but I have been struggling for a while now with just getting melee damage to work. Arghh.
I appreciate any support I can get with this. Thankyou!