# Megascans vertex blending + Rvt blending in ue4, plane landscape mesh + mesh- rvt blending

**URL:** <https://forums.unrealengine.com/t/megascans-vertex-blending-rvt-blending-in-ue4-plane-landscape-mesh-mesh-rvt-blending/480399>\
**Category:** World Creation\
**Tags:** static-mesh-disappea, unreal-engine, question\
**Created:** [March 16, 2021, 6:09pm UTC](https://forums.unrealengine.com/t/megascans-vertex-blending-rvt-blending-in-ue4-plane-landscape-mesh-mesh-rvt-blending/480399 "2021-03-16T18:09:08Z")\
**Posts on this page:** 1\
**Page:** 1

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**Author:** ![Ajith\_martin](https://d3kjluh73b9h9o.cloudfront.net/original/4X/2/8/5/28502927f1d97ba1051b3b47ccfe17233bf41ef0.png) [@Ajith\_martin](https://forums.unrealengine.com/u/Ajith_martin)\
**Post date:** [March 16, 2021, 6:09pm UTC](https://forums.unrealengine.com/t/megascans-vertex-blending-rvt-blending-in-ue4-plane-landscape-mesh-mesh-rvt-blending/480399/1 "2021-03-16T18:09:08Z")

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Two doubts:-  
FIRST ONE–  
#is it possible to do vertex blending and rvt blending together…?.  
#is it possible to create a material for this…?. HOW ?  
SECOND ONE–  
#Rvt blending is limited to landscape terrian only…? Can we able to blend a mesh (eg: sphere) to a plane mesh (created in blender) in Ue4.? HOW…?  
#i try to blend in this way (rvt blend on a plane landsacpe mesh) but, when i added rvt volume to plane mesh ,it disappears.  
i will add screenshot of it…!
