Just out of raw curiosity, how come fuzz is used on rock shaders? It seems a strange thing to use such an effect for.
And to comment on that, I don’t think UE5 will work perfectly out of the box with any megascan assets for the forseeable future, they talked about that a bit in their lumen scene. From an art perspective, they offer that the ‘physical’ values aren’t always the right values for scenes, almost every rock in VOA had its’ albedo boosted significantly to actually bounce good-looking light around. I think it’ll be easier to download given the in-engine browser, and easier to tune, but we may have to do a bit of manual work for a little while, yet.