Megascan's Materials and Runtime Virtual Texture (RVT)

I know what you mean. This can be influenced how the RVT is compressing data, can you try changing your setting:

Per - Runtime Virtual Texturing in Unreal Engine | Unreal Engine 5.1 Documentation

As far as the material, I don’t believe I have it in my project. What model did it come with so I can try a take a look at it myself? NM, I see it “MI_Mossy_Forest_Rock”; will take a look…

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