Thanks for the explanation. My experience is that from the perspective of a student, things change rapidly in UE World. In the the process of learning UE, I have been downloading assets from Megascans for a year, and recently on mossy rocks these VT textures started appearing, I assume as part of the Fuzz element.
My experience is, they A- don’t seem to work well with RVT either or B- this is just another one of the many instances where something new to me appears and I don’t know how to adapt it to what I am working on and my searches online reveals basically nothing in the way of official documentation or tutorials on how to incorporate this into a project.
There is a Megascans Static Mesh Mateial that looks like it is designed to work with RVT, but so far, I can get it to work, it’s not wotrking correctly, the RVT texture being painted on the bottom of my static mesh rock asset, has a distinctly lighter shade than landscape it’s supposed to blend with.
After about a week playing with VT, at this point, I think I’ll just check my Megascans download settings, revert to the MS Default material forget about Fuzz for now until I can find a decent tutorial on the topic, and get RVT working with the way I learned it.