Hi
I’m new with UE and I think I broke the Megascans, Somehow.
Brief: I just Wanna know how I can COMPLETELY restore an asset’s set-up in its Material Graph to its default state.
Explanation: I was setting up the Virtual Textures, in order to blend the landscape with the assets. In process, in the asset’s material graph, I replaced a Material Function node with one MF that already was there. Saved and apparently this change has effected EVERYTHING TO THE CORE.
I’m trying to reset this action.
I have deleted the asset from the library directory in documents, downloaded the asset again and it still contains the problems.
So I’m looking for an actual, restore to default feature, somewhere???