Megascan Trees issue with Procedural Foliage Spawners? UE5.1

Thank you. I had to search a bit but finally I found it. For the newbies like me: Go to a material of a mesh that is affected, then dig deeper to the root materials until you come up to the node editor, go to parent material in the section “General” until you get to the material “MA_Foliage”. In the node editor, search for the node “MF_SimpleWinds” . There, double click on the node “ObjectPivotPoint”. IN this graph, adjust the node “Transform Position” as indicated above to Source = Instance & Particle Space and Destination = Absolute Worldspace.

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