# Megascan material shadow issue.

**URL:** <https://forums.unrealengine.com/t/megascan-material-shadow-issue/2137935>\
**Category:** Blueprint\
**Tags:** Shadows, shadows-problem, unreal-engine, Megascans, question\
**Created:** [November 20, 2024, 3:58pm UTC](https://forums.unrealengine.com/t/megascan-material-shadow-issue/2137935 "2024-11-20T15:58:57Z")\
**Posts on this page:** 1\
**Showing post:** 5

<div class="post-metadata">

**Author:** ![Sklor](https://d1ap1mz92jnks1.cloudfront.net/user_avatar/forums.unrealengine.com/sklor/32/1074675_2.png) [@Sklor](https://forums.unrealengine.com/u/Sklor)\
**Post date:** [November 20, 2024, 7:07pm UTC](https://forums.unrealengine.com/t/megascan-material-shadow-issue/2137935/5 "2024-11-20T19:07:22Z")

</div>

Maybe this is the answer?

[Megascan Assets become Black in Ue5 - Development / World Creation - Epic Developer Community Forums](https://forums.unrealengine.com/t/megascan-assets-become-black-in-ue5/570829/7)

---

_[View the full topic](https://forums.unrealengine.com/t/megascan-material-shadow-issue/2137935)._
