# Megascan material shadow issue.

**URL:** <https://forums.unrealengine.com/t/megascan-material-shadow-issue/2137935>\
**Category:** Blueprint\
**Tags:** Shadows, shadows-problem, unreal-engine, Megascans, question\
**Created:** [November 20, 2024, 3:58pm UTC](https://forums.unrealengine.com/t/megascan-material-shadow-issue/2137935 "2024-11-20T15:58:57Z")\
**Posts on this page:** 7\
**Page:** 1

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**Author:** ![Aaronwood101](https://d3kjluh73b9h9o.cloudfront.net/original/4X/2/8/5/28502927f1d97ba1051b3b47ccfe17233bf41ef0.png) [@Aaronwood101](https://forums.unrealengine.com/u/Aaronwood101)\
**Post date:** [November 20, 2024, 3:58pm UTC](https://forums.unrealengine.com/t/megascan-material-shadow-issue/2137935/1 "2024-11-20T15:58:57Z")

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Hi does anyone know why I am getting pitch black shadows on megascan materials from Quixel? Is there a way of fixing it?

 ![Material screenshot](https://d3kjluh73b9h9o.cloudfront.net/original/4X/9/a/5/9a58fabec0d2ee57e8611a8c52df45d4a815ebcb.jpeg)  
 ![HighresScreenshot00059](https://d3kjluh73b9h9o.cloudfront.net/original/4X/7/4/4/744d1e1c60a5ac32cf55c692a06e009cd6fedfff.jpeg)  
 ![HighresScreenshot00058](https://d3kjluh73b9h9o.cloudfront.net/original/4X/7/e/f/7ef29916e3f37242cee671785b5aaac7311d6da5.jpeg)

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**Author:** ![Sklor](https://d1ap1mz92jnks1.cloudfront.net/user_avatar/forums.unrealengine.com/sklor/32/1074675_2.png) [@Sklor](https://forums.unrealengine.com/u/Sklor)\
**Post date:** [November 20, 2024, 6:42pm UTC](https://forums.unrealengine.com/t/megascan-material-shadow-issue/2137935/2 "2024-11-20T18:42:06Z")

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I don’t think this has anything to do with the texture/materials, but the lighting in the map. It looks like you only have a directional light, so any side of the mesh that isn’t directly in sight of that light has on light at all.

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**Author:** ![Aaronwood101](https://d3kjluh73b9h9o.cloudfront.net/original/4X/2/8/5/28502927f1d97ba1051b3b47ccfe17233bf41ef0.png) [@Aaronwood101](https://forums.unrealengine.com/u/Aaronwood101)\
**Post date:** [November 20, 2024, 6:48pm UTC](https://forums.unrealengine.com/t/megascan-material-shadow-issue/2137935/3 "2024-11-20T18:48:16Z")

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Yeah I do, but no matter where I move it the shadow is totally dark only on Megascan materials, I change the material to starter content materials and the shadows appear how they should.

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**Author:** ![Sklor](https://d1ap1mz92jnks1.cloudfront.net/user_avatar/forums.unrealengine.com/sklor/32/1074675_2.png) [@Sklor](https://forums.unrealengine.com/u/Sklor)\
**Post date:** [November 20, 2024, 7:07pm UTC](https://forums.unrealengine.com/t/megascan-material-shadow-issue/2137935/5 "2024-11-20T19:07:22Z")

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Maybe this is the answer?

[Megascan Assets become Black in Ue5 - Development / World Creation - Epic Developer Community Forums](https://forums.unrealengine.com/t/megascan-assets-become-black-in-ue5/570829/7)

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**Author:** ![Aaronwood101](https://d3kjluh73b9h9o.cloudfront.net/original/4X/2/8/5/28502927f1d97ba1051b3b47ccfe17233bf41ef0.png) [@Aaronwood101](https://forums.unrealengine.com/u/Aaronwood101)\
**Post date:** [November 20, 2024, 7:09pm UTC](https://forums.unrealengine.com/t/megascan-material-shadow-issue/2137935/6 "2024-11-20T19:09:07Z")

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Thanks for this. I’ll give this a try.

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**Author:** ![Aaronwood101](https://d3kjluh73b9h9o.cloudfront.net/original/4X/2/8/5/28502927f1d97ba1051b3b47ccfe17233bf41ef0.png) [@Aaronwood101](https://forums.unrealengine.com/u/Aaronwood101)\
**Post date:** [November 20, 2024, 7:21pm UTC](https://forums.unrealengine.com/t/megascan-material-shadow-issue/2137935/7 "2024-11-20T19:21:38Z")

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Excellent thanks for sending that across. It works now. I’ve been looking everywhere for a fix for this.

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**Author:** ![system](https://d3kjluh73b9h9o.cloudfront.net/original/4X/7/1/3/713c9d3f58553f0de89543d76a8a3a2779dc9fa4.png) [@system](https://forums.unrealengine.com/u/system)\
**Post date:** [December 20, 2024, 7:22pm UTC](https://forums.unrealengine.com/t/megascan-material-shadow-issue/2137935/8 "2024-12-20T19:22:33Z")

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