# Megascan Assets become Black in Ue5

**URL:** <https://forums.unrealengine.com/t/megascan-assets-become-black-in-ue5/570829>\
**Category:** World Creation\
**Tags:** unreal-engine, UE5-0, Foliage, question\
**Created:** [May 31, 2022, 2:51pm UTC](https://forums.unrealengine.com/t/megascan-assets-become-black-in-ue5/570829 "2022-05-31T14:51:47Z")\
**Posts on this page:** 1\
**Showing post:** 7

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**Author:** ![GobulinSlaya](https://d1ap1mz92jnks1.cloudfront.net/user_avatar/forums.unrealengine.com/gobulinslaya/32/884040_2.png) [@GobulinSlaya](https://forums.unrealengine.com/u/GobulinSlaya)\
**Post date:** [September 23, 2023, 7:26pm UTC](https://forums.unrealengine.com/t/megascan-assets-become-black-in-ue5/570829/7 "2023-09-23T19:26:32Z")

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![image](https://d3kjluh73b9h9o.cloudfront.net/original/4X/3/9/d/39d3e0ce466b3e9e1f2000b4d3a976832f582951.jpeg)  
Setting value at AO to more than 0 should fixed the issue for me. 0.2 works well in my case.

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