Has anyone else tried using Light Channels with mega lights enabled in a 5.5 project? They seem to either not disaplay at all, or they display on all objects. Like the channels are being ignore? …
Example i have a scene that has a skeletal mesh that i want to be effected by some specific lights So the the Extra point lights are in Channel 1… the rest of the scene is in Channel 0 (default) and my skeletal mesh is in channel 0 + 1… but those point lights seem to either effect the entire scene, or nothing. I cant get them to affect just the mesh… It was working fine in 5.4 … but since i upgraded no joy.
Anyone else tried this combo?