# MegaLights feedback thread

**URL:** <https://forums.unrealengine.com/t/megalights-feedback-thread/2051575>\
**Category:** Rendering\
**Tags:** unreal-engine, MegaLights, Rendering, Lighting\
**Created:** [October 3, 2024, 3:36pm UTC](https://forums.unrealengine.com/t/megalights-feedback-thread/2051575 "2024-10-03T15:36:16Z")\
**Posts on this page:** 1\
**Showing post:** 45

<div class="post-metadata">

**Author:** ![RotemShi](https://d3kjluh73b9h9o.cloudfront.net/original/4X/2/8/5/28502927f1d97ba1051b3b47ccfe17233bf41ef0.png) [@RotemShi](https://forums.unrealengine.com/u/RotemShi)\
**Post date:** [October 10, 2024, 9:23pm UTC](https://forums.unrealengine.com/t/megalights-feedback-thread/2051575/45 "2024-10-10T21:23:07Z")

</div>

Great work on this. Adding my wishes for this to be supported in VR for deferred rendering, but in order for us to be able to use 5.5 in VR at all , the [very long-standing VR shadowing issues](https://forums.unrealengine.com/t/ue5-4-and-5-4-1-shadows-are-broken-in-vr-vr-template-default-settings/1841528) must be fixed as well.

---

_[View the full topic](https://forums.unrealengine.com/t/megalights-feedback-thread/2051575)._
