Ah I see… you’ve disabled the temporal accumulation buffer for MegaLights with
r.MegaLights.Temporal
?
No, all defaults.
I understand stochastics, but many can accumulate without TAA to average out the noise.
command
r.MegaLights.FixedStateFrameIndex
set to 0
That’s actually pretty good. There seems to be a bug tho the prevents toggling(wanted to compare).
You are still working on implementing a new AA algorithm, right?
Several others are, SMAA was just pluginized and another one in development.
Asking MegaLights to be completely temporally independent
And I’m not. A lot of people have no idea what I advocate for. Better TAA and better effects have to be developed, you can’t have one or the other. Poor effects can’t be denoised by competent TAA. The noise is a major issue and it’s interesting to see how the lines don’t end up as straight as RT shadows.