MegaLights feedback thread

Hiya,

I am a heavy user of nanite displacement and VSM performance suffers quite a lot and RT shadows are fast, but RT shadows don’t appear correctly with megalights if you have a lot of nanite displacement (material based).

I think it’s because the RT shadows are tracing against the low res fallback meshes and ignoring the displacement going on.

As nanite displacement is so rich I think I have to stick with VSM so will VSM be optimised a bit better to work with megalights?

Thanks for consideration as I don’t have a workaround there.