Here’s what I’ve got for the bow and crossbow so far. The bow, being fairly simple, is basically done, accept needs an arrow model. The crossbow is another story.
The thing that concern me about the crossbow is the loading mechanism. Crossbows don’t load easily. It’s a bit of a process. For a game, this is not good. You want to shoot, reload, shoot… in fairly quick succession. So to solve this it will probably need a non authentic loading mechanism.
What do you guys think about this?. Or it doesn’t matter?. It’s just a “magic” reload?.
I can make a second lever at the bottom or maybe on the side, that “loads” the crossbow. Even though it’ll maybe not be 100% correct as a working mechanism, it can seems like it works. So you pull the lever and it controls some things on top that slides back, pulling the string back and locks it in place. So, speed wise, it’s pretty fast. Accept you still load the bolt manually as well. So it’s a bit more mechanical and not authentic to the time period, or any time really. As far as I know even modern crossbow has a very manual loading mechanism.
Anyway, let me know your thoughts about this. I’ll wait a bit and see if anyone has suggestion or preference, going completely authentic, or going more game friendly, less authentic.