I am considering to make them, it’s not a 100% done deal yet, but like I said previously, I’m not sure how anyone that want to use them, would actually like to implement them. Because they are supposed to be animated. And if they are going to be used in first person, that’s another story.
My weapons pack is mostly meant for third person, I’m not including animated arms or anything like that. With bow or crossbow, they need to be animated anyway, regardless of having arms or not, even in third person. And then if they are used in first person, they need possibly even more or better animation.
So, the reason I’m a bit on the fence about including them is because of that. I don’t want to include them and someone is disappointed by how they work or don’t work or whatever. Basically what I can do is include a firing/reload animation and leave it at that, but I’m not sure if that’s good enough or not and of course it won’t just fit on any character you might have. You’d still need to then animate the character as well.
I’m just not 100% sure how you guys would like to use them and need them to be set up, or if you even care, am I thinking about it too much?..